Like it says on the front of the book, the adventure is whimsical, but it is a wicked whimsy. The Wild Beyond the Witchlight leans heavily into the thematics of its inspiration. There’s a pull-out map in the back of the book with the carnival on one side and Prismeer on the other, but of course you won’t get to look at that until your DM says so. Of course, not everything is entirely delightful in Prismeer, or it wouldn’t be much of an adventure. And it’s a fun opening act that does a good job setting the tone for the adventure. The bulk of the adventure then takes place in the Feywild itself, in a domain of ‘delight’ known as Prismeer. The “Witchlight” of The Wild Beyond the Witchlight is the Witchlight Carnival which, like its more sinister companion from Van Richten’s Guide to Ravenloft, pops around the planes, and in stopping near the PCs, will become the jumping off point for this adventure. But if you want to go in completely blind, you’ve been warned. However, this review isn’t going to spoil anything more than you would learn by reading the back of the book or attending a session 0. Note that, as an adventure book, The Wild Beyond the Witchlight is primarily tailored towards DMs. Although the book bills itself as an adventure for characters of levels 1-8, it’s really for levels 1-7, as character’s won’t reach level 8 until the adventure is over. Wild Beyond the Witchlight is, just like the title says, an adventure set primarily in the Feywild, home of faeries and fairy tales and Lewis Carroll. The Wild Beyond the Witchlight: A Feywild Adventure is the first in a rapid succession of D&D books hitting before the end of the year (we’ve got Fizban talking about dragons and a visit to Strixhaven yet to come).
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